<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>會長動畫筆記</title><description>會長用 Blender 等工具製作動畫的心得與流程分享。</description><link>https://kaicho-cg.com/</link><item><title>Nuke｜從新人到進階Compositor｜CG Industry Workflow</title><link>https://kaicho-cg.com/node-script-cg-industry-workflow/</link><guid isPermaLink="true">https://kaicho-cg.com/node-script-cg-industry-workflow/</guid><description>Foundry 分享會錄影：電影工業常用的 Nuke 手勢，以及新人 Compositor 常犯的錯誤，學會整理 Node Script。</description><pubDate>Tue, 01 Nov 2022 00:00:00 GMT</pubDate></item><item><title>Clo3D x Blender製作衣服｜FabriX 虛擬時裝</title><link>https://kaicho-cg.com/fabrix/</link><guid isPermaLink="true">https://kaicho-cg.com/fabrix/</guid><description>結合Clo3d與Blender，製作高質CG虛擬衣服，可用於VFX與動畫。Clo3D與Marvelous Designer有90%相似，幾乎就是同一款軟件。</description><pubDate>Mon, 10 Oct 2022 00:00:00 GMT</pubDate></item><item><title>Blender中文系列教學｜房間｜黃亞貓</title><link>https://kaicho-cg.com/huangyamao/</link><guid 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effects，創作科幻後末日秩序城市背景動圖，嘗試加入MidJourneyAi到製作過程。</description><pubDate>Tue, 28 Jun 2022 00:00:00 GMT</pubDate></item><item><title>Render Layer 與 Render Pass</title><link>https://kaicho-cg.com/blender-renderlayer-pass-compositor/</link><guid isPermaLink="true">https://kaicho-cg.com/blender-renderlayer-pass-compositor/</guid><description>學會 Render Layer 與 Render Pass，把畫面拆開輸出，後期調整就變得輕鬆很多。</description><pubDate>Mon, 06 Jun 2022 00:00:00 GMT</pubDate></item><item><title>在Blender搭建遺跡環境｜構圖心得｜流程分享</title><link>https://kaicho-cg.com/stone-scatter-share/</link><guid isPermaLink="true">https://kaicho-cg.com/stone-scatter-share/</guid><description>主要集中分享「從最初版本，一步一步到最後成果」的過程，會涉及會長自己的作法，以及改動的原因。</description><pubDate>Sat, 04 Jun 2022 00:00:00 GMT</pubDate></item><item><title>Addon推薦｜把Blender放到Ae合成</title><link>https://kaicho-cg.com/jsx-ae-addon/</link><guid isPermaLink="true">https://kaicho-cg.com/jsx-ae-addon/</guid><description>一個 jsx 檔案，就能把 Blender 的攝影機、Null 和燈光資訊轉移到 After Effects，會長每個 Project 都在用。</description><pubDate>Mon, 23 May 2022 00:00:00 GMT</pubDate></item><item><title>Addon推薦｜城市大場景利器｜Parallax Shading</title><link>https://kaicho-cg.com/parallax-blender-addon/</link><guid isPermaLink="true">https://kaicho-cg.com/parallax-blender-addon/</guid><description>用一個面模擬整個房間的深度。Parallax Shading 是城市大樓窗戶的低成本解決方案。</description><pubDate>Mon, 23 May 2022 00:00:00 GMT</pubDate></item><item><title>Addon推薦｜專業環境光插件 – PSA</title><link>https://kaicho-cg.com/psa-light-addon/</link><guid isPermaLink="true">https://kaicho-cg.com/psa-light-addon/</guid><description>PSA 插件能快速做出物理正確的天空與大氣，用 Shader 模擬 Volume 深度。Render 單張圖很好用，但重場景 Render 動畫時要注意穩定性。</description><pubDate>Mon, 23 May 2022 00:00:00 GMT</pubDate></item><item><title>讓Windows Explorer 顯示 Blender 檔案縮圖</title><link>https://kaicho-cg.com/blender-thumbnail/</link><guid isPermaLink="true">https://kaicho-cg.com/blender-thumbnail/</guid><description>讓Windows顯示Blender檔案縮圖，不用再靠猜，不用每次打開檔案來逐個確認，一個小手術，一勞永逸解決問題！</description><pubDate>Mon, 16 May 2022 00:00:00 GMT</pubDate></item><item><title>把Mixamo的動作，轉化成任何的人物骨架</title><link>https://kaicho-cg.com/animation-retarget/</link><guid isPermaLink="true">https://kaicho-cg.com/animation-retarget/</guid><description>透過「Animation Retarget」，將Mixamo的動作應用在不同人物骨架上。使用Rokoko Studio的Blender插件進行動作轉移的方法。</description><pubDate>Thu, 10 Mar 2022 00:00:00 GMT</pubDate></item><item><title>簡單易用｜使用Pointiness Node來增加變化</title><link>https://kaicho-cg.com/how-to-use-the-edge-detect-node/</link><guid isPermaLink="true">https://kaicho-cg.com/how-to-use-the-edge-detect-node/</guid><description>用 Pointiness 讀取物件形狀，讓邊緣自動發光或磨損。Cycles 限定，EEVEE 也有替代做法。</description><pubDate>Mon, 21 Feb 2022 00:00:00 GMT</pubDate></item><item><title>做出任何酷炫星雲｜進階粒子</title><link>https://kaicho-cg.com/tut-advance-particle/</link><guid isPermaLink="true">https://kaicho-cg.com/tut-advance-particle/</guid><description>影片介紹了各種微調粒子效果的方法，非新手向！跟不上也完全不用氣餒～</description><pubDate>Tue, 21 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Destruction的9種方法</title><link>https://kaicho-cg.com/tut-destruction-9ways/</link><guid isPermaLink="true">https://kaicho-cg.com/tut-destruction-9ways/</guid><description>Destruction一向是Simulation裡，相較麻煩的部分，影片展示9種不同玩法，以及所需的步驟+參數</description><pubDate>Tue, 21 Dec 2021 00:00:00 GMT</pubDate></item><item><title>火焰模擬全面講解｜Fluid Simulation</title><link>https://kaicho-cg.com/tut-fireball-fluid-simulation/</link><guid isPermaLink="true">https://kaicho-cg.com/tut-fireball-fluid-simulation/</guid><description>全面的火焰講解，超級推薦，包括各種新手誤區，常用參數解釋，以及如何做出好Simulation</description><pubDate>Tue, 21 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Unreal Foliage常見問題｜技術解難向</title><link>https://kaicho-cg.com/tut-troubleshoot-unreal-foliage/</link><guid isPermaLink="true">https://kaicho-cg.com/tut-troubleshoot-unreal-foliage/</guid><description>Unreal的Foliage真的很好用…，可是也真的滿常出問題XD</description><pubDate>Tue, 21 Dec 2021 00:00:00 GMT</pubDate></item><item><title>2D風格渲染（角色）</title><link>https://kaicho-cg.com/2d-style-character/</link><guid isPermaLink="true">https://kaicho-cg.com/2d-style-character/</guid><description>燈光擺法、環境設置、Shading建立，令會長獲益良多的教學系列</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>日本動畫風格天空</title><link>https://kaicho-cg.com/anime-sky-tut/</link><guid isPermaLink="true">https://kaicho-cg.com/anime-sky-tut/</guid><description>主要思路：用漸層做天空，用Noise創造出不同層次的雲</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Blender Cloth全參數詳解</title><link>https://kaicho-cg.com/cloth-simulation-attribute-explain/</link><guid isPermaLink="true">https://kaicho-cg.com/cloth-simulation-attribute-explain/</guid><description>Cloth 模擬參數太多看不懂？這條影片逐一拆解每個布料參數，配合清晰對比，一看就明白。</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Blender Modifier 全解說</title><link>https://kaicho-cg.com/explain-blender-modifiers/</link><guid isPermaLink="true">https://kaicho-cg.com/explain-blender-modifiers/</guid><description>想一次搞懂全部Modifier嗎？，只怕資訊太多來不及消化⋯⋯XD</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Shader Nodes 全解說</title><link>https://kaicho-cg.com/explain-blender-shader-nodes/</link><guid isPermaLink="true">https://kaicho-cg.com/explain-blender-shader-nodes/</guid><description>Blender裡的全部Shader nodes，打好基礎，成為Procedural材質大師！</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>在3D裡畫畫｜Grease Pencil入門</title><link>https://kaicho-cg.com/grease-pencil-tut/</link><guid isPermaLink="true">https://kaicho-cg.com/grease-pencil-tut/</guid><description>用Grease Pencil在3D空間裡自由繪畫，甚至可以用來做動畫</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>快速製作電影級遠景｜步驟教學</title><link>https://kaicho-cg.com/quick-big-spaceship-far/</link><guid 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Unreal角色流程，告別讓人痛苦無數小時的技術難題</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>動態變形｜3D骨架基礎｜附送教學檔案</title><link>https://kaicho-cg.com/tut-default-cube-rig-deform/</link><guid isPermaLink="true">https://kaicho-cg.com/tut-default-cube-rig-deform/</guid><description>從簡入繁，熟練操作Default Cube，踏上成為骨架大師的第一步</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Rigify進階｜自訂義骨架｜系列教學</title><link>https://kaicho-cg.com/tut-rig-anything-using-rigify/</link><guid isPermaLink="true">https://kaicho-cg.com/tut-rig-anything-using-rigify/</guid><description>不受Rigify的限制，真正活用Rigify，2-3小時系列教學，學懂Rigify骨架系統</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>宇宙都市｜步驟教學</title><link>https://kaicho-cg.com/tut-space-city-stepbystep/</link><guid isPermaLink="true">https://kaicho-cg.com/tut-space-city-stepbystep/</guid><description>很多實用技巧，如堆疊modifier取得sci-fi大樓形狀，用split edge製作出科幻感等等</description><pubDate>Sun, 19 Dec 2021 00:00:00 GMT</pubDate></item><item><title>把任何2D圖標做成3D</title><link>https://kaicho-cg.com/any-icon-to-3d/</link><guid isPermaLink="true">https://kaicho-cg.com/any-icon-to-3d/</guid><description>在Freepik下載免費vector，簡單做成3D物件，很適合做3D mg動畫</description><pubDate>Fri, 17 Dec 2021 00:00:00 GMT</pubDate></item><item><title>7days in blender｜作品導向</title><link>https://kaicho-cg.com/blender-beginner-7days/</link><guid isPermaLink="true">https://kaicho-cg.com/blender-beginner-7days/</guid><description>完全新手向，7天，7個小作品，推薦給預備投入大量時間，想速成的人</description><pubDate>Fri, 17 Dec 2021 00:00:00 GMT</pubDate></item><item><title>簡單風格小動物｜角色教學</title><link>https://kaicho-cg.com/blender-beginner-animal/</link><guid isPermaLink="true">https://kaicho-cg.com/blender-beginner-animal/</guid><description>Blender官方頻道的新手教學，以「搭建角色」為目標，學習Blender</description><pubDate>Fri, 17 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Blender 蘋果｜新手教學</title><link>https://kaicho-cg.com/blender-beginner-apple/</link><guid 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Pin的各種應用</description><pubDate>Thu, 16 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Compositor Nodes 全解說</title><link>https://kaicho-cg.com/compositor-nodes-all/</link><guid isPermaLink="true">https://kaicho-cg.com/compositor-nodes-all/</guid><description>合成方面，Blender能做到什麼？，30分鐘，帶你了解Blender後期的可能性</description><pubDate>Thu, 16 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Fluid 模擬｜長篇系列教學</title><link>https://kaicho-cg.com/fluid-simulation-serie/</link><guid isPermaLink="true">https://kaicho-cg.com/fluid-simulation-serie/</guid><description>系列教學，一次學懂Blender的Fluid系統，適用於：煙、火及水流模擬</description><pubDate>Thu, 16 Dec 2021 00:00:00 GMT</pubDate></item><item><title>似gif但比gif更好｜ae動畫網頁新技術｜Lottie</title><link>https://kaicho-cg.com/lottie/</link><guid isPermaLink="true">https://kaicho-cg.com/lottie/</guid><description>Lottie，網頁動圖新選擇，檔案比常用的gif小超多，而且沒有像素限制，怎樣拉大也不會模糊，適合製作個人網頁！</description><pubDate>Thu, 19 Aug 2021 00:00:00 GMT</pubDate></item><item><title>10x10cm迷你課室｜Blender到3d print流程分享</title><link>https://kaicho-cg.com/teacher-souvenir/</link><guid isPermaLink="true">https://kaicho-cg.com/teacher-souvenir/</guid><description>用3D print技術，把Blender裡的場景現實化！從建模到打印，最後上色，10x10cm微縮模型製作流程分享！</description><pubDate>Thu, 22 Jul 2021 00:00:00 GMT</pubDate></item><item><title>3D製作2D背景｜ae後製測試</title><link>https://kaicho-cg.com/s-cartoon-paint/</link><guid isPermaLink="true">https://kaicho-cg.com/s-cartoon-paint/</guid><description>用ae後製把照片或3D render，變成可用的2D動畫背景。配合2D動畫常用的後製光效，增加畫感，製作出「日式動畫」的畫面</description><pubDate>Sun, 13 Jun 2021 00:00:00 GMT</pubDate></item><item><title>單用Procedural能到什麼程度｜年度Nodevember</title><link>https://kaicho-cg.com/nodevember/</link><guid isPermaLink="true">https://kaicho-cg.com/nodevember/</guid><description>你以為Procedural單單只是Noise嗎？挑戰創意與技術極限的「Nodevember」活動，讓我們一起見識一下⋯⋯</description><pubDate>Sun, 08 Nov 2020 00:00:00 GMT</pubDate></item><item><title>Procedural做動畫｜Displace的其他玩法</title><link>https://kaicho-cg.com/procedural-fx-displacement/</link><guid isPermaLink="true">https://kaicho-cg.com/procedural-fx-displacement/</guid><description>Displacement是「透過Texture影響物件」的一種Procedural方法，我們能隨時調節數值來改變成品，甚至做動畫⋯⋯</description><pubDate>Mon, 26 Oct 2020 00:00:00 GMT</pubDate></item><item><title>2D風格海景｜製作檔案公開</title><link>https://kaicho-cg.com/toon-ocean/</link><guid isPermaLink="true">https://kaicho-cg.com/toon-ocean/</guid><description>用Blender製作的2D風格海景，我決定要分享一下，這是如何製作出來的。我把整個畫面製作，分成兩個階段⋯⋯</description><pubDate>Fri, 11 Sep 2020 00:00:00 GMT</pubDate></item><item><title>為什麼我選擇Blender？｜有關「軟件選擇」心得分享</title><link>https://kaicho-cg.com/why-blender/</link><guid isPermaLink="true">https://kaicho-cg.com/why-blender/</guid><pubDate>Mon, 31 Aug 2020 06:40:00 GMT</pubDate></item><item><title>用3D製作2D吉卜力風格樹</title><link>https://kaicho-cg.com/2d-style-tree/</link><guid isPermaLink="true">https://kaicho-cg.com/2d-style-tree/</guid><description>用3D來仿造2D風格，單單使用Toon Shader，是「治標不治本」，要消除3D的立體感，就要從3D物件的形體下手⋯⋯</description><pubDate>Sat, 29 Aug 2020 00:00:00 GMT</pubDate></item><item><title>嘗試用Minecraft風格創造出電影感</title><link>https://kaicho-cg.com/minecraft-blender/</link><guid isPermaLink="true">https://kaicho-cg.com/minecraft-blender/</guid><description>嘗試以Minecraft風格作為題材，創造出具電影感的畫面，我會把當中較重要的元素、思路、困難都寫出來⋯⋯</description><pubDate>Sun, 23 Aug 2020 00:00:00 GMT</pubDate></item><item><title>壓圖等於降低圖片品質？｜圖檔壓縮的3個原理</title><link>https://kaicho-cg.com/image-size-optimization/</link><guid isPermaLink="true">https://kaicho-cg.com/image-size-optimization/</guid><description>圖片有大有小，是不是大的一定好？究竟圖片壓縮的原理是怎樣？關於圖片壓縮的所有⋯</description><pubDate>Wed, 12 Aug 2020 00:00:00 GMT</pubDate></item><item><title>Motion Graphic真的不簡單｜logo動畫拆解</title><link>https://kaicho-cg.com/latestudio-mg-logo/</link><guid isPermaLink="true">https://kaicho-cg.com/latestudio-mg-logo/</guid><description>任何一次創作，都會來自當初的一個insight（啟發）。而我這次創作的insight就是這個教學⋯⋯</description><pubDate>Wed, 29 Jul 2020 00:00:00 GMT</pubDate></item><item><title>建立有條有理的參考圖系統｜圖片管理心得</title><link>https://kaicho-cg.com/ref-system/</link><guid isPermaLink="true">https://kaicho-cg.com/ref-system/</guid><description>身為創作人，對圖片的需求很多，平日在artstation、ig看到厲害的作品，我會想儲存下來，而隨著圖片越來越多，就需要接觸到「圖片管理」</description><pubDate>Mon, 27 Jul 2020 00:00:00 GMT</pubDate></item><item><title>不是日式動畫才叫動畫｜獨立短動畫聚集地</title><link>https://kaicho-cg.com/indie-animation-source/</link><guid isPermaLink="true">https://kaicho-cg.com/indie-animation-source/</guid><description>日本動畫已經普遍佔據了大部分人對於「動畫」二字的認識，但其實動畫遠遠不止於此⋯⋯</description><pubDate>Fri, 17 Jul 2020 00:00:00 GMT</pubDate></item><item><title>動畫是這樣製作出來的｜《遲到之時》極短動畫解剖</title><link>https://kaicho-cg.com/anime-late-time-making-of/</link><guid isPermaLink="true">https://kaicho-cg.com/anime-late-time-making-of/</guid><description>《遲到之時》是Late Studio推出的一部簡短teaser影片，會長我帶大家來拆解一下，這部極短的2D動畫從0到100的製作過程。</description><pubDate>Thu, 09 Jul 2020 00:00:00 GMT</pubDate></item><item><title>不把sRGB改成Non-Color能有什麼後果？實例分享</title><link>https://kaicho-cg.com/shading-srgb-raw/</link><guid isPermaLink="true">https://kaicho-cg.com/shading-srgb-raw/</guid><description>大家常會聽到別人說：要把sRGB改成Non-Color。其實真的有必要每次都這樣做嗎？不改又會有什麼後果？</description><pubDate>Fri, 26 Jun 2020 00:00:00 GMT</pubDate></item><item><title>3D常見概念｜什麼是Gamma Correction？</title><link>https://kaicho-cg.com/gamma-correction/</link><guid isPermaLink="true">https://kaicho-cg.com/gamma-correction/</guid><description>關於gamma correction（伽馬修正），如果你不喜歡那些沈悶的理論文，會長也有一個超簡單版本</description><pubDate>Tue, 23 Jun 2020 00:00:00 GMT</pubDate></item><item><title>高質PBR Materials來源整合｜持續更新</title><link>https://kaicho-cg.com/pbr-material-resources/</link><guid isPermaLink="true">https://kaicho-cg.com/pbr-material-resources/</guid><description>身為一個3D Artist，時常需要用到cg材質。會長在這裡分享平時在網絡上獲取高質PBR材質的來源。</description><pubDate>Sun, 21 Jun 2020 00:00:00 GMT</pubDate></item></channel></rss>